Greg Louden, Remedy’s level designer for the upcoming Quantum Break, won an Oscar for Gravity, the awarded film by Alfonso Cuarón. Aside from revealing several details about Gravity, Louden admitted that he works on both films and videogames because he loves both worlds: "I love being able to create interactive entertainment experiences that are really innovative for the audience. I have been lucky to work on such big projects."
My job is to take the storyline and create stunning levels using our Northlight graphics engine
Last but not least, Greg discusses his work on Quantum Break. He is not only working on visual effects at Remedy, but on designing events and scripting as a part of level design. “My job is to take the storyline and create stunning levels using our “Northlight” graphics engine. From that point onwards, I have to work alongside the Art Team and make most of the animations, dialogues and music to achieve a thrilling experience. As with every Remedy team member, I’m interested in art, music and films, something that is highly useful for Quantum Break.”
Quantum Break is an upcoming third-person shooter in which unforeseen anomalies make some parts of the world to go forward in time. The game will have its own TV series, being produced and released by Microsoft to complete the gameplay experience, which makes Quantum Break a game that weaves its narrative through several forms of media. There are a number of ways in which the TV show and the game will interact, although it’s worth mentioning that this won’t be a “choose your own adventure” style game.